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So it’s difficult to say if it has been worth the trouble.
#Bioware games on linux mac#
Linux sales represent a tiny fraction of Slime Rancher sales, less than 0.5% overall (for reference, Mac sales are about 10%). Nick: This is where we’re a bit more conflicted. EGS seems to have done ok for Satisfactory at 500k in 3 months.Īgain it not about the cost of the port, it about was it worth spending the money, this is from you link about Slime Rancher:
#Bioware games on linux windows#
Of course games fail on Windows but EGS has it's on set of issues. As for games no doing well on EGS, you know as well as I do the politics over that one. Slay The Spire has been a huge game also with native Linux that failed to launch. That's the kind of title where Linux needs to do well to gain attention, not something that sells 5k copies. Indeed of the games you listed, Slime Rancher is by far the biggest selling with over 2 million in sales. No one is looking to invest in technology for a platform that's not making them much money in the first place while failing in sales unless there is huge potential in the market which desktop Linux gaming has not to date demonstrated on a consistent basis. My point about money over technology was in the context Paradox saying that their Linux sales had fallen for 5 consecutive years in both absolute and relative numbers. Sales and revenues are a different topic, but Linux and Mac support gives additional vectors of marketing. And we know that Linux support scales down smoothly as well, because the majority of the 6185 Steam catalog games with native Linux versions are from small to mid-size developers. What we know for sure is that port costs of a big-budget game are tiny in comparison because the budget is spent on 3D models, marketing, voice acting, project management, writing, publicity and so forth. I know some Windows games that aren't doing very well on Tecent-EGS right now, and that has nothing at all to do with their Linux or Windows support.
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Huge for Linux and Mac, or small overall but big for Linux or disproportionately high for Linux with pretty good sales overall or disappointing for Linux compared to other platforms. In the past, dev reluctance to engage with Linux was often said to be related to technology, so it's no surprise that the conversation begins in those terms.īut sales are hard to predict. Technology comes first revenue is a product of marketing.
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Linux gamers seem to always think about technology first while devs are looking at the money. I'm not saying that you're necessarily wrong in your sentiments but sales THEN technology is who it works in business terms. It's common in business to drop efforts that while not difficult or even financial drains minimally profitable because the resources can usually be used for more profitable projects. That's simply more support costs for less of a return and puts the developer in a position where they are going to put Linux concerns at the bottom and just piss off a vocal community that's not helping the bottom line. Not surprising, but when a company says that they are failing with Linux gamers and have for half a decade, how concerned do you think they are with technical solutions for delivering to Linux? Even if the cost to deliver the Linux build is minimal, if the returns are ever diminishing why would a company worry about engine tech where they aren't succeeding? I think there's a disconnect sometimes between Linux gamers and developers/publishers. Will doing so bring them loads of positive attention from a large userbase? Again negative, given the number of Linux desktop users.Īnd because the answer to the last four questions is all "no", they simply won't do anything, because doing anything would mean they are investing resources for very little gain, and that's just not how corporations work. Is there a massive portion of their consumers that would be outraged because of them not giving back? Negative as well (Linux users, and more specifically Linux gamers, are very few in numbers). Will doing it bring them profit? The answer is between unlikely to the opposite. This is likely their train of thoughts right now: Would it be nice and morally good to give something back? It would. So they grabbed it, and then made something with it they can profit of, but that still doesn't means they have to give back at all. I mean, the thing is that they don't HAVE to give back.